This was a fully developed game for my Game Development Fundamentals course. The project was made in Unreal Engine 4.

Showcase of the Project

This game was a unique retro-futuristic hoverboarding that featured a grinding mechanic, multiple enemies, 6 different levels (including a final boss fight) and an awesome soundtrack.

For a full list of details and other functionality check out the readme on the Github Repo

Skills Used and Things I Learned

Learning Experience

This was a small scale fun project to work on that taught me a lot about the fundamentals of making a video game.

Skills Used

Source Code

The source code for this project can be found on my Github: Source Code

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